Here it comes, the first post of my journey developing a Ray Tracer using .NET Core on a Mac, using only VS Code. If you didn’t, I recommend you read my introductory post which explains what I’m trying to achieve and why.

In this first post, I’ll talk about the libraries and tools I decided to use, and how I setup the project structure using the dotnet CLI.

Here it comes, the first post of my journey developing a Ray Tracer using .NET Core on a Mac, using only VS Code. If you didn’t, I recommend you read my introductory post which explains what I’m trying to achieve and why.
In this first post, I’ll talk about the libraries and tools I decided to use, and how I setup the project structure using the dotnet CLI. […]