In this 2-part blog we’ll take a look at how I used the go profiling and built-in benchmarking tools to optimize a naive ray-tracer written in Go.
- Introduction.
- Why Go?
- Multi-threading.
- Using pprof to identify bottlenecks.
- Reducing allocations and Caching.
- Conclusion of part 1.
(Note: Most of this blog post is based on using Go 1.13)
Source Code
The full source code for my little ray-tracer can be found here: https://github.com/eriklupander/rt.
In this 2-part blog we’ll take a look at how I used the go profiling and built-in benchmarking tools to optimize a naive ray-tracer written in Go.
Introduction.
Why Go?
Multi-threading.
Using pprof to identify bottlenecks.
Reducing allocations and Caching.
Conclusion of part 1.
(Note: Most of this blog post is based on using Go 1.13)
Source Code
The full source code for my little ray-tracer can be found here: https://github.com/eriklupander/rt. […]